“Everything else is totally accurate, trust me,” it says, as it lets you get back to building power-generating Spudalites. Another example of Spaceplan’s humor: there’s a ‘scientifically accurate mode’ that can be toggled in the menu, with literally the only change bring that energy is measured in joules rather than watts. Spaceplan is a clicker video game developed by Jake Hollands and published by Devolver Digital for Microsoft Windows and iOS.
SPACEPLAN CLICKER MOVIE
Most of your options for power generation are potato-based, in a nod to the movie The Martian which is so ridiculously overplayed that it circles back around to being funny. To begin with, all you can do to generate power is click a button repeatedly, but in time, you’re able to build items which produce energy passively over time and research ways to increase their effectiveness. On the left of this is your Thing Maker (build menu), and on your right, the Idea Lister (upgrade menu). What is this apparently dead planet you’re orbiting? And how will you generate enough power to produce the appropriate potato-based scientific equipment to find out? The clean, spare interface shows a view of space in the center, with your ship, little more than a dot, continually in orbit. Your mission, at least in the beginning, is simple: find out what the hell is going on. You start the game in a tiny ship orbiting a barren, nameless planet. Unlike most games of this type, the story is intriguing enough to keep you playing until the end (that’s right: there’s a proper ending, too). The narrative is told through your interactions. Yes, this is a clicker, with a focus on a twee, gentle, pseudo-hard sci-fi story. SPACEPLAN offers up an ongoing narrative about your journey across time and space to reset Earth and make it the world you know and love once more. There’s no getting away from it: you’ll be doing a huge amount of clicking in Spaceplan, largely because it’s the only way you can interact with anything in the game. Unlock the mysteries of the galaxy or just kill some time in what the astrophysics community is calling the best narrative sci-fi clicker game of all.